Sporty Peppers is a B2B, AR and motion gaming studio developing fun, accessible, and customizable video game solutions to encourage people to move more.
Led the development of Sprint Racers, defining core concepts and USPs while optimizing production pipelines and QA workflows, resulting in a highly engaging modular sports game.
Polished and updated the studio’s ongoing projects by conducting build reviews, coordinating QA sessions, and overseeing the implementation of fixes.
Directed a cross-functional team, recruiting, onboarding and training key talent while implementing efficient workflows to ensure high-quality and timely project delivery.
Produced games for Coca-Cola and Sanofi, driving engagement from over 15,000 players.
Coordinated live events for Twitch, managed installations at Club France and Fan Zones for Paris 2024, and showcased the company’s games at VivaTech and Paris Games Week.
Angel Corp was a transmedia studio specializing in video game development and book publishing.
Oversaw the pre-production, design, planning, partnerships, and team recruitment of an unannounced multiplayer LiveOps mobile game supporting up to 40,000 simultaneous players.
My Eggo was an innovative startup that created a photogrammetry booth capable of producing a digital twin of a person in just a few minutes, along with applications and games that used it.
Supported the design of a photorealistic 3D avatar generator, designed unique game concepts, mobile and AR applications, and optimized the production pipeline.
Coordinated event setups and logistics at CES Las Vegas and VivaTech, and fostered strategic partnerships with Paris Saint-Germain FC, Faurecia, and the World Wrestling Federation.
Recruited and managed a small team of developers, engineers, and game artists.
Silkke was a startup developing a WebGL-powered metaverse where users could embody an avatar and explore various virtual stores and environments.
Prototyped a WebGL metaverse-style game in Unity, developing core mechanics and the 3Cs.
Designed characters and levels, handling 3D modeling, texturing, animations, and integration.
Recruited, trained, and managed game art interns.