Led the development of Sprint Racers, defining core concepts and USPs while optimizing production pipelines and QA workflows, resulting in a highly engaging modular sports game.
Directed a cross-functional team, recruiting various talents and implementing efficient workflows to ensure timely project delivery.
Produced games for Coca-Cola and Sanofi, enhancing engagement to over 15,000 players.
Organized and Coordinated live events for Twitch and setups at Club France and Fan Zones for Paris 2024 and showcased the company's games at Vivatech and Paris Games Week.
Developed the concept and wrote the documentation for a multiplayer LiveOps mobile game with up to 40,000 simultaneous players, overseeing pre-production with design, planning and recruiting.
Collaborated with external partners and publishers to align goals and budget.
Supported the design of a photorealistic 3D avatar generator, created unique game concepts and applications for mobile & AR and optimized the production pipeline.
Coordinated event setups and logistics at CES Las Vegas and VivaTech, and contributed to fostering a strategic partnership with Paris Saint-Germain Football Club, Faurecia and the World Wrestling Federation.
Recruited and managed a small team of developers, engineers and game artists.