WE WERE CHILDREN
"It's just one night on your own, sweetie. Everything should be fine..."
"It's just one night on your own, sweetie. Everything should be fine..."
for quanty bandit, 2026
for quanty bandit, 2026
we were children is a first-person psychological horror game centered around atmospheric tension, esoteric systemic mechanics, and survival.
Left alone in your childhood home for a full day, your goal is simple: survive from 8:00 AM to 8:00 AM the next morning. But as dusk falls, your safe haven slowly unravels.
Key Features:
24-Hour Time Cycle: Inspect your surroundings during the day, identify the threat, and set up your defenses. At 8:00 PM, it's getting darker...
Door & Threat Management: Every door, window, or closet is a potential breaching point. A slight creak is your warning; act fast before the attack!
Dynamic Esoteric Presence: All key objects in the house are interactable and can be altered. Their placement and states directly influence the entity's Presence and ability to reach you. Keep it organized!
Deep Survival Mechanics: Various monster types, stamina management, knowledge based progression, and environmental storytelling.
"The sun will rise, and we'll come home."