WE WERE CHILDREN
"Another weekend alone in our empty home. Everything should be fine..."
"Another weekend alone in our empty home. Everything should be fine..."
for quanty bandit, March 2026
for quanty bandit, March 2026
We were children is a 3D horror-platformer game made with Godot.
Note: The current build available on this page is a sound and visual teaser. The game is under development.
Step into the darkness of a lonely childhood where comfort turns into nightmares.
We Were Children is a horror game currently in development, focusing on atmospheric tension and platforming exploration.
Features:
Third-person exploration with 3D platforming.
Dreadful enemies hidden in every corner, creating a constant threat.
Art direction inspired by the 64 and 128-bit era.
Interconnected environment taking place in a distorted house and its neighborhood (garden, courtyard, basement, etc.).
Original soundtrack and sound design.
Listen to the soundtrack here - WIP
Third-Person Controller - WIP
For this game, I am developing a complete third-person character controller with the following features:
Walk, jog, and run with blending animation and speed.
Jumping, with different heights by holding the jump button.
Crouching and crawling, to investigate secret passages.
Ground slide, to escape enemies.
Sliding on slopes, with direction and speed control (left, right, forward, and brake).
Free camera control, to explore detailed 3D environments.
Hand-crafted animations with Blender and Rigify.